Skip to main content

Starting With Eclipse and Android SDK or Configuring Android in Eclipse.

See more basics on Android

The Android SDK provides you the API libraries and developer tools necessary to build, test, and debug apps for Android.
Download the SDK from here....

Now you have sucessfully downloaded the ADT Bundle.
The ADT Bundle provides everything you need to start developing apps, including a version of the Eclipse IDE with built-inADT (Android Developer Tools) to streamline your Android app development. 

  • Download provide you with a zip file.
  • Unpack the zip file and save it to the appropriate location. 
  • Go to the adt-bundle-<os_platform>/eclipse/ directory and launch eclipse.
  • That's it! The IDE is already loaded with the Android Developer Tools plugin and the SDK is ready to go.Now develop your own application.
You may find your latest updates from Android SDK Manager.The SDK Manager shows all the SDK packages available for you to add to your Android SDK.
Go to windows->Android SDK manager 
   


And If your eclipse fails to find the SDK you may clear this by checking in windows-> Preferences.
Take preferences and you may see a window appearing like below.



Click on Android and you can browse the path of SDK here.

I you wanted to create a new emulator or edit the already created one you can go to 
windows - >Android Virtual Device Manager , and a window appear like below where new, edit ,delete options are there.



Wanted to create a new emulator click on "new" from the above window and a new window appear like below where you have to enter all the field to create an appropriate one.



same way try with delete and edit also.


Comments

Popular posts from this blog

Spannable String in Android - URL Span ,Clickable Span, Rich-Style Formatting of Textview .....

See more Android Tutorials here....... Faster Loading images in GridViews or ListViews Spannable brings lots of possibility to TextView, includes displaying various appearance of a Text and onClick callbak. The SpannableString class allows you to easily format certain pieces which are called spans of a string, by applying CharacterStyle ie,color, font, ormake it a link . Here is an example where, explained how to use spannable string to give font size, color, linking a text via clickable span and through URL Span and to strike through the text. Lets go through the example : import android.os.Bundle; import android.text.SpannableString; import android.text.method.LinkMovementMethod; import android.text.style.ClickableSpan; import android.text.style.ForegroundColorSpan; import android.text.style.RelativeSizeSpan; import android.text.style.StrikethroughSpan; import android.text.style.URLSpan; import android.view.View; import android.widget.TextView; import android.widget.Toast;

Passing Images between Activities in Android

in First Activity: Intent intent=new Intent(FirstClass.this, SecondClass.class); Bundle bundle=new Bundle(); bundle.putInt("image",R.drawable.ic_launcher); intent.putExtras(bundle); startActivity(intent); in Second Acticity: Bundle bundle=this.getIntent().getExtras(); int pic=bundle.getInt("image"); v.setImageResource(pic); another method: in First Activity: Drawable drawable=imgv.getDrawable(); Bitmap bitmap= ((BitmapDrawable)drawable).getBitmap(); ByteArrayOutputStream baos = new ByteArrayOutputStream(); bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos); byte[] b = baos.toByteArray(); Intent intent=new Intent(Passimage.this,myclass.class); intent.putExtra("picture", b); startActivity(intent); in Second Acticity: Bundle extras = getIntent().getExtras(); byte[] b = extras.getByteArray("picture"); Bitmap bmp = BitmapFactory.decodeByteArray(b, 0, b.lengt

Show and Resume Android Soft-Keyboard

Code to show keyboard: InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.showSoftInput(yourEditText,InputMethodManager.SHOW_IMPLICIT); Code resume keyboard : InputMethodManager imm = (InputMethodManager)gettSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(yourEditText.getWindowToken(), 0);