Skip to main content

Posts

Showing posts with the label floating

Types and Values In Corona

Lua is a dynamically typed language. This means that variables do not have types; only values do. There are no type definitions in the language. All values carry their own type. All values in Lua are first-class values. This means that all values can be stored in variables, passed as arguments to other functions, and returned as results. nil   — it usually represents the absence of a useful value. boolean   — represents two conditions 'false' or 'true' number   — represents real (double-precision floating-point) numbers. string   — represents arrays of characters. Lua is 8-bit clean: strings can contain any 8-bit character,   including embedded zeros. function   — click here to get more details table   — the sole data structuring mechanism in Lua.