Skip to main content

What is Navigation Drawer ?

The navigation drawer is a panel that transitions in from the left edge of the screen and displays the app’s main navigation options.The user can bring the navigation drawer onto the screen by swiping from the left edge of the screen or by touching the application icon on the action bar.As the navigation drawer expands, it overlays the content but not the action bar. When the drawer is fully extended, the action bar adjusts its content by replacing the current action bar title with the app name and removing all actions that are contextual to the view underneath the navigation drawer. The overflow menu with the standard action items for Settings and Help remains visible.
read more from here...

Comments

Popular posts from this blog

Spannable String in Android - URL Span ,Clickable Span, Rich-Style Formatting of Textview .....

See more Android Tutorials here....... Faster Loading images in GridViews or ListViews Spannable brings lots of possibility to TextView, includes displaying various appearance of a Text and onClick callbak. The SpannableString class allows you to easily format certain pieces which are called spans of a string, by applying CharacterStyle ie,color, font, ormake it a link . Here is an example where, explained how to use spannable string to give font size, color, linking a text via clickable span and through URL Span and to strike through the text. Lets go through the example : import android.os.Bundle; import android.text.SpannableString; import android.text.method.LinkMovementMethod; import android.text.style.ClickableSpan; import android.text.style.ForegroundColorSpan; import android.text.style.RelativeSizeSpan; import android.text.style.StrikethroughSpan; import android.text.style.URLSpan; import android.view.View; import android.widget.TextView; import android.widget.Toast;

Passing Images between Activities in Android

in First Activity: Intent intent=new Intent(FirstClass.this, SecondClass.class); Bundle bundle=new Bundle(); bundle.putInt("image",R.drawable.ic_launcher); intent.putExtras(bundle); startActivity(intent); in Second Acticity: Bundle bundle=this.getIntent().getExtras(); int pic=bundle.getInt("image"); v.setImageResource(pic); another method: in First Activity: Drawable drawable=imgv.getDrawable(); Bitmap bitmap= ((BitmapDrawable)drawable).getBitmap(); ByteArrayOutputStream baos = new ByteArrayOutputStream(); bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos); byte[] b = baos.toByteArray(); Intent intent=new Intent(Passimage.this,myclass.class); intent.putExtra("picture", b); startActivity(intent); in Second Acticity: Bundle extras = getIntent().getExtras(); byte[] b = extras.getByteArray("picture"); Bitmap bmp = BitmapFactory.decodeByteArray(b, 0, b.lengt

Show and Resume Android Soft-Keyboard

Code to show keyboard: InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.showSoftInput(yourEditText,InputMethodManager.SHOW_IMPLICIT); Code resume keyboard : InputMethodManager imm = (InputMethodManager)gettSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(yourEditText.getWindowToken(), 0);